As any major honors show nears, you'll find a clamor for introducing additional classifications to honor overlooked contributions and delight the passions of followers dedicated to specific genres.
A fellow writer has already made supporting a scary games classification. That would rule. The same goes for strategy board titles, this being a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front because like all dedicated enthusiasts, I have a cast-iron argument supporting my request stands as crucial above others. This is the request: We need an award type for logic-based games.
Organizing Gaming Categories
Organizing artistic expressions defies precise measurement; opinions vary greatly, and typically start arguments resulting in unclear classifications. It's understandable that cinema institutions steer clear of genre categories. But it is an essential concession in the world of interactive entertainment, showing incredible range they hardly constitute one unified medium.
For comprehensive acknowledgment of interactive entertainment excellence to be recognized, and to ensure all game types to have a chance for representation, specific award classifications remain vital.
Current Gaming Award Categories
The major gaming awards offer these classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these six categories successfully include numerous genres, allowing placement for numerous titles.
This doesn't apply to brain-teasing titles. No suitable classification appears for their placement. Examine these examples from recent excellent titles, each quite distinct: structural challenges in a particular game, fast-paced pattern recognition from another release, engaging interpersonal challenges in another game. What category would fit them among existing types? Simply put, no category fits.
The Representation Problem
Numerous examples exist excellent brain-teasers launched regularly without proper recognition during gaming ceremonies, unless they happen to qualify award groups including Handheld titles, Virtual reality experiences, or the intensely contested Indie races.
- One classic puzzle game received no recognition for anything that year
- A different innovative game was excluded during that ceremony
- A beloved organization game received no acknowledgment recently
- Only a few logic titles barely qualified for small studio or handheld classifications
Importance of Logic Titles
These are often small games, yet the craft in brain-teasers carries substantial weight. Iconic mobile puzzle games stand as the most-played games worldwide and have been for many years.
The famous puzzle experience challenges well-known building titles claiming status as most purchased experience; it also contends for top gaming experience. Logic titles represent cornerstones within interactive entertainment, and they are in conversation with almost every other genre.
Proposal and Rationale
Logic titles wouldn't face this problem. You could fill multiple candidates interesting, varied, worthy titles every year with ease — perhaps, with difficulty, because you’d have to leave so many good games out.
Restating the point, these are games lacking appropriate categories in important events. Brain-teaser creators operate at the demanding boundary of video game design, developing some of essential manifestations of the video game form. Similar to cinema stunt performers, they deserve recognition. We shouldn't delay generations.